SRM 588 · 2013-06-25 · by semiexp
Division I
| Points | Problem | Categories | Success Rate | Cases |
|---|---|---|---|---|
| 250 | GUMIAndSongsDiv1 | Brute Force, Greedy, Sorting | 71.00% | 172 |
| 500 | KeyDungeonDiv1 | Dynamic Programming | 37.00% | 121 |
| 1000 | GameInDarknessDiv1 | Graph Theory, Greedy, Simulation | 85.00% | 86 |
Division II
| Points | Problem | Categories | Success Rate | Cases |
|---|---|---|---|---|
| 250 | KeyDungeonDiv2 | Simple Search, Iteration | 94.00% | 108 |
| 500 | GUMIAndSongsDiv2 | Brute Force, Sorting | 49.00% | 163 |
| 1000 | GameInDarknessDiv2 | Dynamic Programming, Simulation | 52.00% | 71 |
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