SRM 408 · 2008-07-01 · by connect4
Division I
| Points | Problem | Categories | Success Rate | Cases |
|---|---|---|---|---|
| 250 | OlympicCandles | Greedy | 84.00% | 88 |
| 500 | CandyGame | Dynamic Programming, Graph Theory, Greedy | 37.00% | 107 |
| 1000 | TournamentSeeding | Greedy | 40.00% | 101 |
Division II
| Points | Problem | Categories | Success Rate | Cases |
|---|---|---|---|---|
| 250 | TournamentJudging | Simple Math | 96.00% | 53 |
| 500 | OlympicCandles | Greedy | 68.00% | 88 |
| 1000 | MarblesInABag | Dynamic Programming | 17.00% | 109 |
Virtual Contest
Rerun this round against its original field. TopCoder scoring, 75-minute coding phase, and the real competitors replayed as ghosts on the scoreboard.
A division runs one field at a time and starts on the quarter hour, so entering puts you in the next slot — at most fifteen minutes away — alongside everyone else who signs up before the gun.
Sign in to enter a virtual contest.