DiceGames
SRM 349 · 2007-05-15 · by erinn
Problem Statement
You are attempting to create a new game that is played by rolling several dice. In order to determine scoring, you need to first know how many different formations can be rolled with those dice. We define a formation as the collection of values that are shown on the dice, without regard to order. Thus, {1, 1, 2}, {1, 2, 1}, and {2, 1, 1} are all the same formation, whereas {1, 1, 2}, {1, 2, 2} and {1, 1, 3} are all different formations. Note that even though two dice may have a different number of sides, for the purpose of counting formations, only the number shown on them matters.
You are given a
Constraints
- sides will contain between 1 and 32 elements, inclusive.
- Each element of sides will be between 1 and 32, inclusive.
{4}
Returns: 4
A single die with four sides can have four formations.
{2, 2}
Returns: 3
This is essentially the equivalent of flipping two coins. We can get Heads/Heads, Heads/Tails, or Tails/Tails.
{4, 4}
Returns: 10
Here, there are 10 formations we can make: {1, 1}, {1, 2}, {1, 3}, {1, 4}, {2, 2}, {2, 3}, {2, 4}, {3, 3}, {3, 4}, {4, 4}.
{3, 4}
Returns: 9
Now it is impossible to get {4, 4} because the first die has only 3 sides.
{4, 5, 6}
Returns: 48
Submissions are judged against all 44 archived test cases, of which 5 are shown here. Case numbers match the judge’s.
Language: C++17 · define a public class DiceGames with a public method long long countFormations(vector<int> sides) · 44 test cases · 2 s / 256 MB per case