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Competition Arena > ShuffleMethod
TCO '03 Round 3 · 2003-10-07 · by brett1479 · Graph Theory
Class Name: ShuffleMethod
Return Type: int[]
Method Name: oneTime
Arg Types: (vector<int>)
Problem Statement

Problem Statement

You will be given a int[] twoShuffle with k elements denoting a method for shuffling a deck of cards. The deck in question will have k cards numbered 1 through k inclusive. Initially, all of the cards in the deck are arranged in ascending order. The ith (1-based) element of twoShuffle describes which card is in position i (1-based) after 2 identical shuffling procedures have completed. You will return a int[] that is exactly like the input, except it describes what a single shuffle would do. A shuffling procedure describes how the relative positions of the cards will change due to the shuffle. More precisely, if element s of a shuffling procedure is p, then the card that was in position p ends up in position s (again, all 1-based). For example,
	twoShuffle = {3,4,1,2}
means that after two shuffles
	the deck   1,2,3,4   would become  3,4,1,2.
You would return {2,3,4,1} since:
	the deck 1,2,3,4  -    after one shuffle  - 2,3,4,1 
		          - after another shuffle - 3,4,1,2.
If there are no possible solutions, return an empty int[]. If there is more than 1 possible solution, return the one that comes first lexicographically. A shuffle X comes lexicographically before a shuffle Y if there is a position j such that, X[i]=Y[i] for all i<j, and X[j]<Y[j].

Constraints

  • twoShuffle will contain between 3 and 50 elements inclusive.
  • Each element of twoShuffle will be between 1 and k inclusive, where k is the number of elements in twoShuffle.
  • twoShuffle will contain no duplicate elements.
Examples
0)
{3,4,1,2}
Returns: { 2,  3,  4,  1 }

The example from above.

1)
{1,2,3,4}
Returns: { 1,  2,  3,  4 }

The cards are unshuffled. Since 1,2,3,4 is a valid solution, and is lexicographically first, it is the return value. 2,1,4,3 is another valid solution, but it does not come before 1,2,3,4 lexicographically.

2)
{5,1,2,3,4}
Returns: { 3,  4,  5,  1,  2 }

Using the shuffle 3,4,5,1,2 twice we see that 1 -> 3 -> 5 2 -> 4 -> 1 3 -> 5 -> 2 4 -> 1 -> 3 5 -> 2 -> 4 In other words, the deck is transformed as follows: 1,2,3,4,5 -> 3,4,5,2,3 -> 5,1,2,3,4

3)
{2,4,6,5,1,8,10,9,3,12,11,13,7,15,16,17,14}
Returns: { 3,  6,  2,  8,  9,  4,  14,  5,  1,  15,  11,  16,  17,  10,  12,  13,  7 }
4)
{2,4,6,5,1,8,10,9,3,12,11,13,7}
Returns: { }

Submissions are judged against all 118 archived test cases, of which 5 are shown here. Case numbers match the judge’s.

Coding Area

Language: C++17 · define a public class ShuffleMethod with a public method vector<int> oneTime(vector<int> twoShuffle) · 118 test cases · 2 s / 256 MB per case

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