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Competition Arena > PointSystem
SRM 174 · 2003-12-13 · by lbackstrom · Advanced Math
Class Name: PointSystem
Return Type: double
Method Name: oddsOfWinning
Arg Types: (int, int, int)
Problem Statement

Problem Statement

The game of tennis has a rather unusual scoring system. It can be simplified to the following rule: "If a player has at least four points, and is at least two points ahead of his opponent, that player wins the game." For example, 4-1 and 6-4 are winning scores, whereas 3-0 and 5-4 are not.

We can generalize this class of point systems by introducing two variables, pointsToWin and pointsToWinBy. The new rule is "If a player has at least pointsToWin points, and is at least pointsToWinBy points ahead of his opponent, that player wins the game." For example, the common practice of taking "best two out of three" falls into this class, where pointsToWin = 2 and pointsToWinBy = 1.

You would like to know, given a particular point system and the skills of two players, the probability of an upset. An "upset" is defined as a game where a player of lesser skill beats a player of greater skill. Given an int skill, representing the percent likelihood that the worse player beats the better player on any particular turn, along with pointsToWin and pointsToWinBy, you should return a double between 0 and 1 indicating the odds of an upset.

Constraints

  • pointsToWin will be between 1 and 10, inclusive.
  • pointsToWinBy will be between 1 and 5, inclusive.
  • skill will be between 1 and 50, inclusive.
Examples
0)
2
1
40
Returns: 0.352

This is the 'best two out of three' game. There are exactly three possible ways for an upset to occur: 1) The worse player scores two consecutive points, with probability 0.4*0.4 = 0.16 2) The better player scores one point, and then the worse player scores two consecutive points, with probability 0.6*0.4*0.4 = 0.096 3) The worse player scores one point, the better player scores one point, and then finally the worse player a second point, with probability 0.4*0.6*0.4 = 0.096 Thus, the total probability is 0.16+0.096+0.096 = 0.352

1)
4
5
50
Returns: 0.4999999999999998

When the probability is 50, clearly each player is the same, so each player has a 50% chance of winning.

2)
3
3
25
Returns: 0.035714285714285705
3)
10
5
48
Returns: 0.3949566562885549
4)
1
4
19
Returns: 0.003018293842361875

Submissions are judged against all 89 archived test cases, of which 5 are shown here. Case numbers match the judge’s.

Coding Area

Language: C++17 · define a public class PointSystem with a public method double oddsOfWinning(int pointsToWin, int pointsToWinBy, int skill) · 89 test cases · 2 s / 256 MB per case

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